

This newly-expanded edition adds around 70 pages of extra content, including a foreword by The 7th Guest co-creator and id Software and Apple alum Graeme Devine, plus an annotated timeline, over 60 extra images, an icon gallery, and more than 6,000 extra words added to the chapter narratives - on top of the 115,000 words from the 1st edition - covering a variety of additional game and developer stories, including the tales behind Snood, Chaos Overlords, The Dungeon of Doom, and more. As with all our books, we use thread sewn binding for extra durability and print lithographically on high-quality paper to showcase the gorgeous visuals as they deserve.
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The Secret History of Mac Gaming also features guest chapters from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre, as well as specially-created divider illustrations and cover art by graphic designer and pixel artist JJ Signal, all styled in the gorgeous 1-bit aesthetics of early Macintosh games. At 480 pages long, The Secret History of Mac Gaming features eye-catching coloured page edges, a hardback cover printed with pantone inks and a colour-coded bookmark ribbon. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be. Written by award-winning journalist and game historian Richard Moss, The Secret History of Mac Gaming draws on a combination of archive material and around 80 interviews with key figures from the era to tell the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra: ‘think different’. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products.

Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history - including Myst, Halo, and SimCity. It made human-computer interaction friendly, inviting, and intuitive.

It challenged the medium to be more than child’s play and quick reflexes.
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Basilisk II GUI for Mac OS X 10.6 and 10.7 Basilisk II Disk Image Chooser (for the Mac OS X port) Cider Press 3.0 (for use with kegs) CopyROM(for use with this guide) DMG2ISO (includes a graphical frontend) GTK +2 Runtime (needed for SheepShaver and Basilisk II for Windows) HFVExplorer 1.31 (useful for every emulator) HFS Disk Maker (tool for creating HFS disk images from folders in OSX/macOS) HFSUtilsGUI (tool for creating blank HFS (and HFS+) disk images in OSX/macOS) iMac Update 1.1 (useful with this guide) Mac OS ROM Update 1.0 (useful with this guide) PearPC Control Panel (used with the “redscorp” version of PearPC) PearPC Control Panel (used with the official 0.4.0 version of PearPC) PearPC Control Panel Source (from the official 0.4.0 version) SDL 1.2 Libraries (needed for SheepShaver and Basilisk II for Windows) SheepShaver Prefs Editor (for the Mac OS X port) Edit SheepShaver Prefs script (Easily access and edit manually in TextEdit the hidden ~/.The Macintosh changed video games.
